Saturday, 27 September 2008

Warhammer online Crafting Guide, part 2

Cultivating

This is not daffodil gardening! Mossweeds and fungi are some of the prime species involved (basically you will be growing potent vegetation). For this skill you need to buy yourself pots, soil, seeds and spores. Seeds and spores can be obtained as loot from monsters, as quest rewards or traded with other players. Pots and soil can be bought from vendors. In order to grow the plant or fungi you place the seed or spore into the soil and then you carry the pot wherever you go in your bag. Over time the plant grows and during different stages you can add thing into to the soil to help develop or modify the plant (troll blood for example) After a short time the plant can be harvested and you either get a new type of seed (to cultivate a stronger plant) or an ingredient that can be used in conjunction with the apothecary skill.

To sum up the growth cycle:

1. During the first stage you can add soil
2. During the second stage you can add water
3. During the third stage you can add nutrients

After growth it needs to be harvested, after harvested it goes into backpack and the pot is ready for use again.


Apothecary

In order to use the apothecary skill a container, main ingredient and support ingredients are usually required. The type of container dictates how many support ingredients you can add. The main ingredient determines what type of potion you are going to end up with and support ingredients assist the creation. All main ingredients are very unstable so you need support ingredients in order to increase the chance of successfully producing a useful potion. However some support ingredients might add extra effects or additional properties such as making the potion stronger or last longer.

You can make 3 types of items iwth Apothecary: Potions, Lotions and Powders.

Example: I decide I want to make a strength potion, so buy a simple container that can hold one main ingredient and three support ingredients. Next I get a type of plant that adds strength, and then to make the potion stable enough to be successful I add two units of water. That leaves one slot free for something extra, so I decide to throw in some wolf’s blood and observe the effect. As I do so the potion froths and a dense cloud of deep red smoke boils forth, before being carried away by the wind. When I return from the bush I had run to hide behind and look expectantly into the container I find……nothing. Obviously that combination was not a wise one!





Note that in order to make specific potions you will have to have done certain things in game, for example you may have to down a certain boss to acquire some special ingredient. In addition, you have a chance of your potion failing, if it does the container may brake and not be useful but the ingredients do not go away.

Magical Salvaging

This involves extracting magical properties out of items. Providing you have an enhanced item (something with a stat bonus on it) and the required skill level then you are able to withdraw the special property, however this destroys the item in the process. If an item has more than one stat bonus on it (for example +5 willpower and +2 strength) you can decide which stat bonus you wish to take out of the item, but be careful as you will lose the other bonus for good, so choose wisely.

Talisman Crafting

Talisman Crafting is the production of armour additions that provide small stat boosts to the player when they are attached to equipment (akin to jewel crafting in World of Warcraft.) In order to make a talisman you need a number of items, first something that you are going to enchant (a rock, ring, etc), some kind of catalyst to help in the process and also at least one item gained from Magical Salvaging. After these have been carefully crafted the result should be a talisman that can be slotted into armour giving it an extra stat boost.

Note that only rare and powerful items can have talismans attached to them.

Conclusion

As you can see there is a lot of guess work involved in crafting and in order to make some of the more powerful items you're going to need to ask for help from other players who are trained in the other gathering skills. Resultantly guilds should attempt to organise their players so all the skills are covered and also to make good use of the guild bank system so that everyone has access to a wide range of resources.
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